The Stellaris thing is caused by a perk that you can take mid-game. Performance is also improved proportionately. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. 4 PATCH NOTES. Tried both vanilla and modded versions - issue persists in both versions. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Simply disabling ship rendering completely is a quick way to eliminate all this lag. Sunburnt_Hobo • 2 yr. So I’ve played about 10-12 games now late into 2500-2600. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Originally posted by Elitewrecker PT: 2500 is the default game end date. 3 UI scaling and i can't use mods in ironman mode. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Plain and simple, game used to run smoothly. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. This was done with genetic ascension and adding Fertile onto my species that has Budding. Now the game performance is incredibly bad and game starts slowing down after 30 years. literally. ♥♥♥♥. Essentially there is no meaningful year cap to Stellaris. The lag is also inconsistent between saves. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. Causing a constant slowdown instead of a spike lagg. 2. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. Not even Stellaris or eu4 lags like that fully modded. vinhed •. , and factions the galaxy got the better performance gets. Late game performance tips that work. After I unpause, the game lags, then my screen flashes back. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. 1. Even if I change the display to windowed, it freezes so badly, it produces two windows. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. I heard a major cause of late game lag is all the different species. Game Version: 3. straga27. ago. Turning Gateways/wormholes down or off can help, per what evilgenius said. I know you can't make people pay for performance improvements (I think. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. 3 versions and 2. 6 playthrough in the new patch, the game got catastrophically slow. More pops = more lag. Fix. . Define late game. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. I copied over the wormhole travel restrictions to the l-gate one. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. The main thing that causes lag is apparently pops. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. ) but get over yourself PDX. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. Hearts of iron is shameful at current state. . I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. 909 1. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. 8. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. This means bigger fleets and higher population, which ultimately makes the lag problem worse. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. •. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. The problem, as I see it, is that one processor out. Activate gateways in-game. So, yeah. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. And when you enter a hyperlane, the fleet's location changes to "in FTL". They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). The real lategame issue isn't "Too few pops", it's "Too many jobs". 144. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. Late game lag. That means the less type of pops. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. ) Hyperlanes should be at the absolute minimum 3. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Description. Few months ago it ran fine on my laptop that's half as powerful as my desktop. Fix Late Game Lag. I really would appreciate if someone could help me to reduce the lag. I also keep fleetsizes around 100k which seems to help. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I was getting really tired of in-game lag on my 6-year old computer. 7 was the worst time of the game. I've never experienced "lag" in any Paradox game. Generally less pops = more performance. sgagnon • 5 yr. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Those last 3 are the most important settings. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). The problem becomes much worse once gateways are introduced. My favorite is watching fully formed citadels just spring magically to life in AI space. #8. Fix Late Game Lag. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. Stellaris: Bug Reports. This current version of Stellaris is probably the worst thus far. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. Razorblade Oct 18, 2022 @ 10:14am. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. The answer is simply none. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. grinch12345 • 3 yr. Stellaris: Bug Reports. aka dont touch the mice. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. NFL. NFL. #9. Close all the outliner sections. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. . Set habitable planets to the lowest. Oblivion Jun 8, 2020 @ 10:53pm. You can also set tech cost to 0. There have been reports of lag due to sector composition. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Mods make lag worse but base game as had tons of lag and people complain about base game lag. Lag is caused mostly by pops and pops calculations. Play on smaller galaxy sizes. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. The answer is quantity of habitable worlds. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. Set habitable planets to the lowest. The limitation is the game engine. 3. So to prevent deceleration we need to reduce CPU load. LostThyme •. Subscribe. Is anyone getting same freezes on 3. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Also, always turn Xeno-Compatibility off. Stellaris. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. They put in an option in the pre game settings to just disable that perk. It ran fine for me. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Game is paused during demo, outliner sections are collapsed and outliner update rate is. 3. which show the pop's reaction to transitions between some states. These are also important for improving late game performance by slowing pop growth. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. Fixing late-game lag. OddballAdvent • 7 min. The main solution I use is the one above. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. The lag has become particularly bad. Some of the causes of fleet selection lag, and how to deal with them. ago. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. You have probably noticed that a ingame day passes much slower than it did when you first started the save. - play on a smaller galaxy size [i. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. CryptoEnd game lag is still sorta there, seems better but still exists. It gives a bunch of options that can reduce lag, but some of them might alter your experience. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. And the more pops there are the worse lag gets. There are. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. Should keep performance fairly decent. I use mods, myself, but I understand that the game is not optimized for mods. Tried every console command there is. 3. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. I also hope that theyre adding more. The answer is simply none. It's recently been discovered that it's the available jobs that cause slowness. ago. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. My most recent playthrough has more or less stopped functioning. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. 2. King Harkinian. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. It'll run fine for . I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Calen Nov 16, 2020 @ 7:39pm. Lol its like Moo all over again. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Just make sure that you have as few free jobs as possible. So anything you can do to limit that will improve late-game performance. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. I already had the standard Stellaris late-game lag, but under 2. But i played this game again after 2 years and spent a lot on DLC. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. It was bad but managable. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. You would probably need a NASA Supercomputer to not get late game lag. ii. Just search for that stuff on steam; there are lots of options. 2. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 2400 is the default endgame, and 2400 is the point where lag really hits. This is caused by high pop counts, among other things. Pre 2. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. 909. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. 3. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. 5 seconds and lag again for . #4. Whaaaaat the ♥♥♥♥. Constantly opening/closing menus will slow down the game. Before I upgraded my hardware, I benchmarked Stellaris with my save file. You can tie the FPS to the refresh rate but double it or half it. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. The Factorio dev team is amazing. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. So POP count keeps going up and up. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. They have tons of fleets and dont upgrade them and it makes the game lag. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. I always found that game difficulty tends to buff early game AI, not late game. Summary: 2. That's why there's late-game lag. 0 coins. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Agreed. Genocide. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Mods can cause lag. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. You can also set tech cost to 0. that late game lag is most prominent in large galaxies. 7 (ea03) which causes game to crash about 55 minutes after start of play. Also don't make HUGE sectors. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). If you have struggled through the pain, you will know this all to well. Stuttering. Your. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. McFishTheFish • 2 mo. New comments cannot be posted and votes cannot be cast. After I disbanded all my science ships, the lag was almost. Stellaris is my. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. 4. MrHappyFeet87 • Hive Mind • 10 days ago. This fix works on any galaxy size and any map settings. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. PDX, please, commit to some form of fix for late-game lag. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. Now it lags. Stellaris late game lag when selecting any ship please help. This last game was played in the 2. My 'good PC' can't handle the late game anymore. Being a beta there are some issues, but performance is WAY better than anything between 2. , and factions the galaxy got the better performance gets. No fix I am afraid unless you are a gestalt. Also, the game needa optimization, it's pretty buggy as of now. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. Stellaris - [Herbert 3. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. These two are great for that. Xgamer11270. the main reason for lag in end game is the internal ai trying to calculate too much stuff. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. 5GHz processor, eight gigs of RAM. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Its really bad in multiplayer. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. No matter your system. Best bet is to go full blown on genocide and stunt your own population growth. Last is CPU speed. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Late game lag. The early game is fine. Showing 1 - 2 of 2 comments. Didn't fix the issue though because I had 43% of the galaxy's pops. Late game lag aside, this is a separate issue that happens right from the beginning. I have played Stellaris a bit now and i have never encountered any serious late game lag. Stellaris isn't optimized for multicore. 3 patch. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Having a dozen of such fleets also makes fleet manager borderline unusable. But Late game it could be up to 5 or even 10 tims longer. So you want to reduce those. It also helps (a smaller amount) to turn down the habitable worlds setting. As populations baloon this obviously becomes a problem. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. 3. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. ) Reduce the amount of habitable planets to . The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. ago. it mostly struck when the game had gone to long which was pretty common for me because i like long games. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. 43 Badges. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Close all the outliner sections. You can tie the FPS to the refresh rate but double it or half it. . Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. But Late game it could be up to 5 or even 10 tims longer. Rule 4: I'm having trouble with late game lag and want to know what causes it. ) Dormant Gates. Very excited for the 2. Forget late-game tech, what Stellaris needs is late-game story pack content. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. This is shown with the 00 performance mod, which is often recommended. 5. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details.